A dev log for my journey for learning about Rouge Likes (RLs) and adapting them to classroom use for teaching game design and game programming.
Thursday, January 18, 2007
Dragon Sim
An idea I'm working on for an AI competition. The basic idea is that the simulator provides a world for a dragon to interact in. The sim part is locked down, there is no way to modify it or the maps available. Instead what is done is the player creates the logic that the dragon follows. The simulator would then step through a number of iterations, and then the dragon would be scored based on various factors such as how long did it live, how many knights did it kill, ect.
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